It should be noted here in the Pistols section that ProMod limits the fire rate as compared to stock CoD4.
All the other pistols require 4 shots at medium to long range. The deagle has a 7-round magazine and will kill in 2 shots out to medium range, with 3 shots being required at longer ranges. The Desert Eagle is used for its accuracy and power in-game. The Desert Eagle (deagle) and its identical counterpart, the Gold Desert Eagle, are the only pistols *actually* used by serious teams. In a competitive ProMod server there are an unlimited amount of MGs allowed per team, but a limited number of SMGs (2), Snipers (1), and Shotguns (1).Įach class has 5 pistols available. Scope damage charts at a range of 50 meters. This effectively makes the scope the best weapon for wall-banging, as it can easily kill through several normal-sized walls. The final feature worth discussing is the vastly increased damage, as shown in the chart below. Zoom-in time has been cut in half from stock, but the rifles de-scope during re-chambering, meaning total ROF (rate of fire) is lower. Also, the hip-fire spread has been much reduced from stock CoD4, making close-range no-scopes more likely to hit however, they still don't stand a change against a skilled SMG in close-range combat. This makes the M40 (5-round magazine) technically better than the R700 (4-round), but some players "feel" they do better with the R700. Unlike stock CoD4, these bolt-action snipers are identical in all respects except magazine size.
Only two sniper rifles are available in ProMod: the R700 and M40A3.
The W1200 does more damage per "bullet" and holds 7 rounds (to the M10's 4), but is pump-action. The M1014 fires eight "bullets" (buckshot) at once. It is only effective at close range and is hardly ever used in competitive gaming.Īt a range of 10 meters the M1014 does about 32 damage to every area of the body. The list of available shotguns in promod. This is why you see SMGs deagling at longer ranges 3 shots from a Desert Eagle is far easier than 12-15 from an AKu.) (The SMG loses most of its power by medium range, decreasing all the way down to 7-8 damage at medium to long range, meaning 12-15 shots are required. A single defensive SMG might also do a fast, sneaky push (usually through smoke) where the attackers aren't expecting him to try to take out the enemies' AKs and/or Scope. If they can take down the bomb carrier and the other SMG quickly, they have a good advantage to winning the round, as the attacking AKs and scope will have to come to them to retrieve the bomb.
On defence, the SMGs counter-rush the attacking SMGs.
They can then plant the bomb and force the enemy AKs and scope to come to them in close-range combat where they have an advantage.
On attack, the SMGs rush into the bomb-sites or other important areas of the map quickly, hopefully securing them for their team by taking out the enemy SMGs.
In general, the SMG is used to put pressure onto the enemy team.
The SMG is a short-to-mid range class and has a choice of 3 weapons, the most commonly used being the AK-74U. (At long range, damage decreases to 42 for all regions except the head, requiring an extra shot to get the kill.)
As defenders, the assaults throw smokes and/or stop nades and hold mainly static positions to defend key points of the map.ĭamage with Assault on a range of 10 meters.
As attackers, assaults throw smokes and/or stop nades and are footholds of the team, providing longer range cover for their bomb carrier.
This class generally plays a support position for the faster SMGs. Pretty much the only other assault weapon used in competitive gaming is the M4 Carbine. The AK/MG is a mid-long range class, with a choice of 7 weapons, the most commonly used being the AK-47. A list of the weapons available in promod for the assault class.